An initial wine-kit idea needed a stronger marketable concept and a cohesive brand experience.
Transformation story · Wine · Consumer experience
Turning wine education into a multisensory experience
OAOnAbout AustraliaStrategy · Transformation · Growth
Executive summary
Create a playful, educational “party pack” for a predominantly female Gen X audience interested in learning about wine.
The product received endorsements, pre-order requests, and distribution commitments.
Strategic insight
Wine education could become more accessible when it engaged the senses and felt social rather than instructional.
The strategy
01
Analyze the market
02
Define the audience experience
03
Create a cohesive party-pack concept
04
Develop every kit element
05
Support retail and distribution
From strategy to market
One idea.
Every touchpoint.
Selected examples show how the strategic idea moved into market across the most relevant touchpoints.


IdentityProduct packageScratch-and-sniff cardsCoaster bookWebsiteTrade materials
Business impact
requested
commitments
Award winner
What this demonstrates
Building a new consumer experience from concept through sourcing, packaging, marketing, and channel support.
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